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Evaluation of logical-mathematical skills in preschool students through digital gamification in Santo Domingo, Ecuador

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dc.contributor.author Marcillo Vera, Patricio
dc.contributor.author Cusme Vélez, Lorena
dc.contributor.author Torres Bastidas, Jimmy
dc.date.accessioned 2024-01-18T16:26:19Z
dc.date.available 2024-01-18T16:26:19Z
dc.date.issued 2023-05-26
dc.identifier.issn 2550-6730
dc.identifier.uri http://190.57.147.202:90/xmlui/handle/123456789/3971
dc.description Educación en_US
dc.description.abstract Mobile applications and Information and Communication Technologies (ICT) are widely used tools in various sectors such as business, health, and education, in the latter, mobile applications have an important role for teaching-learning methods. In Ecuador in 2021, there were low levels of acquired knowledge in the logical-mathematical approach in students from 3 to 10 years old, so it is required to innovate in effective teaching learning methods for students at preschool level. The objective of the study was to evaluate preschool students through a mobile application designed based on gamification techniques for the improvement of logical mathematical skills. For this study, the learning objectives standardized by the Ministry of Education of Ecuador (MINEDUC) were evaluated. In the results obtained, it was determined that a group of students is in a beginning stage to acquire skills to achieve knowledge and another in the process of acquiring knowledge. It is concluded that gamification is an alternative for the improvement of teaching-learning methods and an optimal mechanism for its application are mobile devices and ICT en_US
dc.description.sponsorship Instituto Superior Tecnológico Japón en_US
dc.language.iso es en_US
dc.publisher Informática y Sistemas: Revista de Tecnologías de la Informática y las Comunicaciones en_US
dc.subject Gamificación en_US
dc.subject estudiantes en_US
dc.subject aplicación móvil en_US
dc.subject destrezas en_US
dc.title Evaluation of logical-mathematical skills in preschool students through digital gamification in Santo Domingo, Ecuador en_US
dc.type Article en_US


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